Dec 11, 2007, 06:20 AM // 06:20
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#1
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Jungle Guide
Join Date: Feb 2007
Guild: [SNOW] of [YUM]
Profession: E/
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Kill Count Tracker
Just have a /killcount to let you know how many monsters you've ever killed. No title or anything. Just for fun like /deaths. Only you don't get a title for 0
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Dec 11, 2007, 06:56 AM // 06:56
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#2
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Banned
Join Date: Jul 2007
Location: Anime FTW
Guild: GUIlD [AMp]
Profession: W/Mo
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Think a title should be added in for PVP kills anyways cuase the titles now for PVP are so stuipd Gladitor is way off its meaning etc etc I think a Titles for PvP kills should be added!
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Dec 11, 2007, 08:18 AM // 08:18
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#3
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Title changed since there's another thread with a very similar title.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Dec 11, 2007, 08:58 AM // 08:58
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#4
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Academy Page
Join Date: Sep 2007
Location: Thats for me to know... and for you.../stab
Guild: [Myth]
Profession: E/Mo
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Would also like to see this, or rather I've always wanted a dmg tracker. Even if its only for the zone your currently in, the way they track # of mobs now, I would realy like to see how much dmg im doing total. Mainly just for my ele, but would be enlightening to see what other classes can do as well.
Implementing a kill counter now wouldn't take into account all the kills up till now though, so it would be more bitter than sweet for most players.
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Dec 11, 2007, 10:57 AM // 10:57
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#5
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Forge Runner
Join Date: Dec 2006
Profession: D/
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/signed
Would give me something to compensate my high death count!
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Dec 11, 2007, 04:47 PM // 16:47
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#6
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Krytan Explorer
Join Date: Mar 2006
Location: Chicago
Guild: your cat eats dog food [pup]
Profession: N/E
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/signed
It would be fun to know. I love the kill count you get while vanquishing.
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Dec 11, 2007, 06:29 PM // 18:29
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#7
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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/signed but it is prolly not possible to make it retroactive. but this may also bog the servers down because of the tracking but prolly not. a dmg tracker would be nice too. maybe anet could let some third parties make some addons like wow does to get this done. but meh that may have issues too.
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Dec 11, 2007, 06:46 PM // 18:46
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#8
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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/signed for pvp
really no point for pve, might even make pvp more agressive , would it count for your acctual kills or your teams kills btw, your own could be unfair on monks and party is basicly exp bar - quests.
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Dec 11, 2007, 07:51 PM // 19:51
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#9
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Frost Gate Guardian
Join Date: Oct 2005
Location: The Crystal Desert
Guild: Guild of Dangerous Surprise[GODS]
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/maybe signed for PvP
I suggested a similar thing a few months ago: a statistics page after a mission showing kills, deaths, ect for every player but ppl talked me out of it and i think that the same arguement can be made here.
I can just imagine people running into missions with all attack skills jut trying to get the most kills and damage on the team.
PvP might be ok though.
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Dec 11, 2007, 08:09 PM // 20:09
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#10
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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/signed for GW2
The fact that this can't work retroactively is a major downfall imo.
But everyone starts fresh in GW2 so it'd be nice to have a counter.
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Dec 12, 2007, 02:05 AM // 02:05
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#11
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Emo Goth Italics
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sounds nice.
/signed
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Dec 13, 2007, 04:08 PM // 16:08
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#12
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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As long it is "party-wide", and not "last hit wins".
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Dec 13, 2007, 05:27 PM // 17:27
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#13
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Desert Nomad
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
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I like the concept but it has issues that would need to be worked out first.
How would the counter work? Do you only get counted if you scored the killing blow?
Yes - unfair to your teammates that helped.
Ok, everyone that helped dmg enemy gets points - Unfair to monks and support chars.
Ok, then everyone on the team gets a point just like the Vanquisher counter - Huh?? You mean that leecher back at the spawn point gets points too??!!?? NOOO!!!
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Dec 13, 2007, 05:46 PM // 17:46
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#14
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Ascalonian Squire
Join Date: Nov 2007
Location: Exeter, UK
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/signed
You could give it a general area around the foe (such as the agro) so that characters who are within range such as melee and support chars get the kill count but leechers will not.
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Dec 13, 2007, 06:00 PM // 18:00
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#15
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Frost Gate Guardian
Join Date: Feb 2007
Location: California
Guild: Zero Mercy
Profession: Mo/
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No title track.
I would like a kill count for my party.
A team could go out and farm (blank) for an hour, then when they enter the next outpost, the counter is reset.
So /halfsigned
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Dec 13, 2007, 06:24 PM // 18:24
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#16
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Academy Page
Join Date: Dec 2006
Location: USA
Profession: R/E
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If it counts for the entire party, /signed.
If it counts each individual player, /notsigned. I can just see too many smiting monks, 12345678 sins, and power attack warriors that are so juiced up on attacks that they can't defend or heal.
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Dec 13, 2007, 07:52 PM // 19:52
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#17
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Academy Page
Join Date: Sep 2006
Location: New York
Guild: Fat People Lag [IRL]
Profession: Mo/
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Quote:
Originally Posted by MithranArkanere
As long it is "party-wide", and not "last hit wins".
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Agreed, although instead of part wide, every ally within an agro.
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Dec 14, 2007, 12:56 AM // 00:56
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#18
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Polar Bear Attendant
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/signed
but too late now ^^
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Dec 14, 2007, 01:00 AM // 01:00
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#19
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Desert Nomad
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
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/signed
this would be cool I want to know how many margonites i have cacked
~the rat~
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